Ad Monetization Platform for Publishers & Advertisers
2012–2016
Head of Design at PubMatic, 2012–16, the platform publishers use to sell their ad space. I grew design from four designers in Pune to seven designers and a researcher across Pune, Redwood City and New York, working with about four product managers and more than 200 engineers. I led the design of PubMatic Analytics, which launched in October 2014 as the industry’s first real-time analytics for publishers, with a search bar you could ask in plain English.
2012 to 2016
Growing design at PubMatic
Starting design
ProblemDesign was four people in Pune, with no one in the US, and no one owning how the product felt to use.
SolutionI reviewed the whole publisher product against usability heuristics, and in March pitched my plan for design to the executives.
ImpactBy June the Pune team had shared tools, a way of working with engineering, and a first round of usability fixes in production.
Asking users
ProblemEveryone had an opinion about the product, but no one had asked the people using it.
SolutionWe surveyed every user of the publisher product. 115 of about 285 answered.
Impact64% found it slow and barely bearable, and 37% didn’t know help existed. Speed, help and shared UI standards became our plan for the rest of the year.
The iPad app
ProblemPublishers could only check their revenue at a desk, in a product built for setup rather than a quick look.
SolutionWe designed PubMatic’s first iPad app: a dashboard of revenue and performance a publisher could check anywhere.
ImpactIt came out at the end of October 2012, our first product designed for touch.
Fixing the demo
ProblemSales pitched from a demo with wrong numbers and broken pages, and every fix was a fire drill.
SolutionWith sales, product and engineering, we corrected the demo data page by page and added the media buyer product.
ImpactA working demo by mid-January, one owner for it, and a ticket for every change instead of an urgent email.
A product for media buyers
ProblemPubMatic was built for publishers. Advertisers and agencies buying its inventory had no product of their own.
SolutionWe designed a demand-side platform for media buyers, with simpler campaign workflows across every way to buy.
ImpactIt launched in March 2013, and an inventory estimation tool for planning buys followed that year.
Reporting falls behind
ProblemA product review found 25 gaps in reporting, and no one owning what a publisher actually needed to see.
SolutionDesign took on the publisher dashboards: we redesigned Sites, the Guaranteed and Unified Insights dashboards, and brand control.
ImpactAll of it shipped by the end of the year. Our own list didn’t: the style guide, help and docs, and usage tracking were still not done.
A designer in Redwood City
ProblemDistance was the hardest part: most of the team was in Pune, far from the customers and the product managers in California.
SolutionI hired our first product designer in Redwood City, to sit with product and engineering on reporting.
ImpactReporting design now happened in the same room as its product manager, and it became the start of Analytics.
One PubMatic
ProblemThe publisher and media buyer products looked and worked differently, and sales still pitched from our design prototypes.
SolutionI set one vision, PubOne: a single, simple, smart and seamless way to buy and sell media. We took our prototypes out of sales pitches and kept them for testing with customers.
ImpactEach designer in Redwood City and Pune worked beside their own product manager and engineers.
Ask in plain English
ProblemPublishers waited on account managers for their numbers, often a day late.
SolutionI wrote our vision for natural language: search, navigate and build reports in everyday words. With Barzer, we built it as the Smart Bar.
ImpactAnalytics launched at Ad Revenue in October 2014, the industry’s first real-time analytics for publishers. Its engineering team grew from 2 to 12 that year.
Designers in New York
ProblemNew York was our most customer-heavy office, and design had no one there.
SolutionI hired a UX researcher and a UX designer in New York, close to the publishers we designed for.
ImpactResearch moved into customers’ offices: 20 interviews with sales, pricing and inventory managers shaped the next round of Analytics.
Benchmarks and alerts
ProblemPublishers could see their own numbers, but not how they compared, or when something went wrong.
SolutionCompetitive benchmarking, advertiser reports and custom alerts on revenue and eCPM, designed between March and August.
ImpactBenchmarking shipped in Analytics Premium in May with 14 peer sets, and Analytics was back on the big screen at Ad Revenue 2015.
A design system
ProblemEach product team built its own screens, so the same table or filter worked a different way on every page.
SolutionWe started the PubMatic Design System: shared patterns, type, colour and components for every product.
ImpactDesign and engineering began working from one set of parts instead of redrawing them each release.
Design system and component library
ProblemA design system only helps once engineers can build from it.
SolutionWe released the PubMatic Design System with a component library engineers used directly.
ImpactPublisher and media buyer products began moving to one look, so a publisher learned PubMatic once.
TV mode
ProblemAd ops teams watched revenue all day, on a dashboard built for a laptop at arm’s length.
SolutionTV mode: revenue, impressions and eCPM for the last twenty minutes, large enough to read across a room.
ImpactLive numbers on the office wall, updated minute by minute.
Real time, on every screen
ProblemReports were scattered across pages, and the numbers on screen were already old.
SolutionOne consolidated reports page, a new date picker and a real-time mobile dashboard.
ImpactAnalytics was real time on the desk, the wall and the phone. I left in September 2016.
Twelve years later
In February 2026 PubMatic launched AI Insights, where publishers ask about their market in plain-language prompts. Twelve years earlier, we shipped a search bar you could ask in plain English.